Add Interactable Actor Component
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								Source/Nakatomi/InteractableComponent.cpp
									
									
									
									
									
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								Source/Nakatomi/InteractableComponent.cpp
									
									
									
									
									
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "InteractableComponent.h"
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// Sets default values for this component's properties
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UInteractableComponent::UInteractableComponent()
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{
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	// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
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	// off to improve performance if you don't need them.
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	PrimaryComponentTick.bCanEverTick = false;
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	// ...
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}
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// Called when the game starts
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void UInteractableComponent::BeginPlay()
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{
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	Super::BeginPlay();
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}
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void UInteractableComponent::Interact()
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{
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}
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								Source/Nakatomi/InteractableComponent.h
									
									
									
									
									
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								Source/Nakatomi/InteractableComponent.h
									
									
									
									
									
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "InteractableComponent.generated.h"
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UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
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class NAKATOMI_API UInteractableComponent : public UActorComponent
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{
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	GENERATED_BODY()
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public:	
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	// Sets default values for this component's properties
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	UInteractableComponent();
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protected:
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	// Called when the game starts
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	virtual void BeginPlay() override;
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public:
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	UFUNCTION()
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	void Interact();
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};
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