Add getter for player CameraComponent
This commit is contained in:
parent
fdfa37a346
commit
a43ec2c068
|
@ -826,3 +826,8 @@ void APlayerCharacter::SetIsThrowing(bool bIsThrowing)
|
||||||
{
|
{
|
||||||
IsThrowing = bIsThrowing;
|
IsThrowing = bIsThrowing;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UCameraComponent* APlayerCharacter::GetCameraComponent()
|
||||||
|
{
|
||||||
|
return CameraComponent;
|
||||||
|
}
|
||||||
|
|
|
@ -242,6 +242,8 @@ public:
|
||||||
UFUNCTION(BlueprintCallable)
|
UFUNCTION(BlueprintCallable)
|
||||||
void SetIsThrowing(bool bIsThrowing);
|
void SetIsThrowing(bool bIsThrowing);
|
||||||
|
|
||||||
|
UCameraComponent* GetCameraComponent();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void CalculateHits(TArray<FHitResult>* hits, FVector* dir) override;
|
virtual void CalculateHits(TArray<FHitResult>* hits, FVector* dir) override;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue