Decrement Weapon AmmoCount in OnFire
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@ -399,7 +399,12 @@ void APlayerCharacter::OnFire()
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TArray<FHitResult> Hits = TArray<FHitResult>();
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CalculateHits(&Hits);
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// TODO: Decrement ammo count
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CurrentWeapon->DecrementAmmoCount(1);
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if (CurrentWeapon->GetAmmoCount() == 0)
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{
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RemoveCurrentWeaponFromInventory();
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}
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// TODO: Play sound effect
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