Move feteching of HealthComponent outside of if statement
This commit is contained in:
		
							parent
							
								
									ff8e947a4e
								
							
						
					
					
						commit
						9ece07b011
					
				| @ -48,7 +48,9 @@ void AExplosiveActor::Explode() | ||||
| 
 | ||||
| 	for (FOverlapResult Overlaps : outOverlaps) | ||||
| 	{ | ||||
| 		if (auto healthComponent = Overlaps.GetActor()->GetComponentByClass<UHealthComponent>()) | ||||
| 		UHealthComponent* healthComponent = Overlaps.GetActor()->GetComponentByClass<UHealthComponent>(); | ||||
| 
 | ||||
| 		if (healthComponent) | ||||
| 		{ | ||||
| 			float distance = FVector::Distance(ActorToWorld().GetLocation(), | ||||
| 			                                   Overlaps.GetActor()->ActorToWorld().GetLocation()); | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user