Fix `PlayFireSoundAtLocation` bugs
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@ -310,7 +310,7 @@ void APlayerCharacter::OnFire()
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CurrentWeapon->DecrementAmmoCount(1);
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CurrentWeapon->DecrementAmmoCount(1);
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CurrentWeapon->PlayFireSoundAtLocation(GetActorLocation());
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CurrentWeapon->PlayFireSoundAtLocation(this->GetTransform().GetLocation());
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// TODO: Play some animation here
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// TODO: Play some animation here
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@ -71,7 +71,7 @@ void AWeapon::SetFireSound(USoundBase* USoundBase)
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void AWeapon::PlayFireSoundAtLocation(FVector location)
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void AWeapon::PlayFireSoundAtLocation(FVector location)
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{
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{
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if (!FireSound)
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if (FireSound)
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{
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{
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UGameplayStatics::PlaySoundAtLocation(this, FireSound, location);
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UGameplayStatics::PlaySoundAtLocation(this, FireSound, location);
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}
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}
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