Disbale check for Command Line Overrides when applying settings

This commit is contained in:
baz 2024-04-04 23:25:56 +01:00
parent bad9a639d9
commit 9cdb60ac81
1 changed files with 7 additions and 7 deletions

View File

@ -120,7 +120,7 @@ void UOptionsUIWidget::SetReturnScreen(UUserWidget* userWidget)
void UOptionsUIWidget::BackButtonOnClicked()
{
// TODO: Implement Functionality
GEngine->GameUserSettings->ApplySettings(true);
GEngine->GameUserSettings->ApplySettings(false);
this->RemoveFromParent();
PreviousScreen->AddToViewport();
@ -129,7 +129,7 @@ void UOptionsUIWidget::BackButtonOnClicked()
void UOptionsUIWidget::ResetToDefaultsButtonOnClicked()
{
GEngine->GameUserSettings->SetToDefaults(); // :)
GEngine->GameUserSettings->ApplySettings(true);
GEngine->GameUserSettings->ApplySettings(false);
}
void UOptionsUIWidget::OnResolutionSelectorChanged()
@ -164,7 +164,7 @@ void UOptionsUIWidget::OnResolutionSelectorChanged()
ResolutionTextBlock->SetText(FText::AsNumber(screenResolution.Y));
}
GEngine->GameUserSettings->ApplySettings(true);
GEngine->GameUserSettings->ApplySettings(false);
}
void UOptionsUIWidget::SetRefreshRateTextBlock(float RefreshRateText)
@ -185,7 +185,7 @@ void UOptionsUIWidget::OnFullscreenCheckboxChanged(bool bIsChecked)
ResolutionButton->SetIsEnabled(true);
}
GEngine->GameUserSettings->ApplySettings(true);
GEngine->GameUserSettings->ApplySettings(false);
this->PlayHoveredSound();
}
@ -210,19 +210,19 @@ void UOptionsUIWidget::OnRefreshRateSelectorChanged()
}
SetRefreshRateTextBlock(GEngine->GameUserSettings->GetFrameRateLimit());
GEngine->GameUserSettings->ApplySettings(true);
GEngine->GameUserSettings->ApplySettings(false);
}
void UOptionsUIWidget::OnVsyncCheckboxChanged(bool bIsChecked)
{
GEngine->GameUserSettings->SetVSyncEnabled(bIsChecked);
GEngine->GameUserSettings->ApplySettings(true);
GEngine->GameUserSettings->ApplySettings(false);
this->PlayHoveredSound();
}
void UOptionsUIWidget::OnDynamicResolutionCheckboxChanged(bool bIsChecked)
{
GEngine->GameUserSettings->SetDynamicResolutionEnabled(bIsChecked);
GEngine->GameUserSettings->ApplySettings(true);
GEngine->GameUserSettings->ApplySettings(false);
this->PlayHoveredSound();
}