Change Slide to work with Slide Input Action
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bf45b09cd7
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9bb3225542
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@ -60,7 +60,7 @@ void UNakatomiCMC::FSavedMove_Nakatomi::SetMoveFor(ACharacter* C, float InDeltaT
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UNakatomiCMC* CharacterMovement = Cast<UNakatomiCMC>(C->GetCharacterMovement());
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Saved_bWantsToSprint = CharacterMovement->Safe_bWantsToSprint;
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Saved_bPrevWantsToCrouch = CharacterMovement->Safe_bPrevWantsToCrouch;
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Saved_bWantsToSlide = CharacterMovement->Safe_bWantsToSlide;
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}
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void UNakatomiCMC::FSavedMove_Nakatomi::PrepMoveFor(ACharacter* C)
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@ -70,7 +70,7 @@ void UNakatomiCMC::FSavedMove_Nakatomi::PrepMoveFor(ACharacter* C)
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UNakatomiCMC* CharacterMovement = Cast<UNakatomiCMC>(C->GetCharacterMovement());
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CharacterMovement->Safe_bWantsToSprint = Saved_bWantsToSprint;
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CharacterMovement->Safe_bPrevWantsToCrouch = Saved_bPrevWantsToCrouch;
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CharacterMovement->Safe_bWantsToSlide = Saved_bWantsToSlide;
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}
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UNakatomiCMC::FNetworkPredictionData_Client_Nakatomi::FNetworkPredictionData_Client_Nakatomi(
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@ -121,8 +121,6 @@ void UNakatomiCMC::OnMovementUpdated(float DeltaSeconds, const FVector& OldLocat
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MaxWalkSpeed = Walk_MaxWalkSpeed;
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}
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}
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Safe_bPrevWantsToCrouch = bWantsToCrouch;
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}
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bool UNakatomiCMC::IsMovingOnGround() const
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@ -137,7 +135,7 @@ bool UNakatomiCMC::CanCrouchInCurrentState() const
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void UNakatomiCMC::UpdateCharacterStateBeforeMovement(float DeltaSeconds)
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{
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if (MovementMode == MOVE_Walking && !bWantsToCrouch && Safe_bPrevWantsToCrouch)
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if (MovementMode == MOVE_Walking && Safe_bWantsToSlide)
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{
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FHitResult PotentialSlideSurface;
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if (Velocity.SizeSquared() > pow(Slide_MinSpeed, 2) && GetSlideSurface(PotentialSlideSurface))
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@ -146,7 +144,7 @@ void UNakatomiCMC::UpdateCharacterStateBeforeMovement(float DeltaSeconds)
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}
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}
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if (IsCustomMovementMode(CMOVE_Slide) && !bWantsToCrouch)
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if (IsCustomMovementMode(CMOVE_Slide) && !Safe_bWantsToSlide)
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{
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ExitSlide();
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}
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@ -190,12 +188,12 @@ void UNakatomiCMC::DisableCrouch()
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void UNakatomiCMC::EnableSlide()
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{
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EnterSlide();
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Safe_bWantsToSlide = true;
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}
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void UNakatomiCMC::DisableSlide()
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{
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ExitSlide();
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Safe_bWantsToSlide = false;
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}
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bool UNakatomiCMC::IsCustomMovementMode(ECustomMovementMove InCustomMovementMode) const
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@ -205,14 +203,14 @@ bool UNakatomiCMC::IsCustomMovementMode(ECustomMovementMove InCustomMovementMode
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void UNakatomiCMC::EnterSlide()
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{
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bWantsToCrouch = true;
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// bWantsToCrouch = true;
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Velocity += Velocity.GetSafeNormal2D() * Slide_EnterImpulse;
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SetMovementMode(MOVE_Custom, CMOVE_Slide);
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}
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void UNakatomiCMC::ExitSlide()
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{
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bWantsToCrouch = false;
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// bWantsToCrouch = false;
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FQuat NewRotation = FRotationMatrix::MakeFromXZ(UpdatedComponent->GetForwardVector().GetSafeNormal2D(), FVector::UpVector).ToQuat();
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FHitResult Hit;
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@ -30,7 +30,7 @@ class NAKATOMI_API UNakatomiCMC : public UCharacterMovementComponent
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// Flag
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uint8 Saved_bWantsToSprint:1;
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uint8 Saved_bPrevWantsToCrouch:1;
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uint8 Saved_bWantsToSlide:1;
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virtual bool CanCombineWith(const FSavedMovePtr& NewMove, ACharacter* InCharacter, float MaxDelta) const override;
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virtual void Clear() override;
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@ -56,19 +56,19 @@ class NAKATOMI_API UNakatomiCMC : public UCharacterMovementComponent
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float Walk_MaxWalkSpeed;
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UPROPERTY(EditDefaultsOnly)
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float Slide_MinSpeed = 10.f;
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float Slide_MinSpeed = 50.f;
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UPROPERTY(EditDefaultsOnly)
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float Slide_EnterImpulse = 2000.f;
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UPROPERTY(EditDefaultsOnly)
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float Slide_GravityForce = 5000.f;
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float Slide_GravityForce = 2500.f;
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UPROPERTY(EditDefaultsOnly)
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float Slide_Friction = 1.3f;
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float Slide_Friction = 1.f;
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bool Safe_bWantsToSprint;
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bool Safe_bPrevWantsToCrouch;
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bool Safe_bWantsToSlide;
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UPROPERTY(Transient)
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ANakatomiCharacter* NakatomiCharacterOwner;
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