Change Slide to work with Slide Input Action
This commit is contained in:
parent
bf45b09cd7
commit
9bb3225542
|
@ -60,7 +60,7 @@ void UNakatomiCMC::FSavedMove_Nakatomi::SetMoveFor(ACharacter* C, float InDeltaT
|
||||||
UNakatomiCMC* CharacterMovement = Cast<UNakatomiCMC>(C->GetCharacterMovement());
|
UNakatomiCMC* CharacterMovement = Cast<UNakatomiCMC>(C->GetCharacterMovement());
|
||||||
|
|
||||||
Saved_bWantsToSprint = CharacterMovement->Safe_bWantsToSprint;
|
Saved_bWantsToSprint = CharacterMovement->Safe_bWantsToSprint;
|
||||||
Saved_bPrevWantsToCrouch = CharacterMovement->Safe_bPrevWantsToCrouch;
|
Saved_bWantsToSlide = CharacterMovement->Safe_bWantsToSlide;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UNakatomiCMC::FSavedMove_Nakatomi::PrepMoveFor(ACharacter* C)
|
void UNakatomiCMC::FSavedMove_Nakatomi::PrepMoveFor(ACharacter* C)
|
||||||
|
@ -70,7 +70,7 @@ void UNakatomiCMC::FSavedMove_Nakatomi::PrepMoveFor(ACharacter* C)
|
||||||
UNakatomiCMC* CharacterMovement = Cast<UNakatomiCMC>(C->GetCharacterMovement());
|
UNakatomiCMC* CharacterMovement = Cast<UNakatomiCMC>(C->GetCharacterMovement());
|
||||||
|
|
||||||
CharacterMovement->Safe_bWantsToSprint = Saved_bWantsToSprint;
|
CharacterMovement->Safe_bWantsToSprint = Saved_bWantsToSprint;
|
||||||
CharacterMovement->Safe_bPrevWantsToCrouch = Saved_bPrevWantsToCrouch;
|
CharacterMovement->Safe_bWantsToSlide = Saved_bWantsToSlide;
|
||||||
}
|
}
|
||||||
|
|
||||||
UNakatomiCMC::FNetworkPredictionData_Client_Nakatomi::FNetworkPredictionData_Client_Nakatomi(
|
UNakatomiCMC::FNetworkPredictionData_Client_Nakatomi::FNetworkPredictionData_Client_Nakatomi(
|
||||||
|
@ -121,8 +121,6 @@ void UNakatomiCMC::OnMovementUpdated(float DeltaSeconds, const FVector& OldLocat
|
||||||
MaxWalkSpeed = Walk_MaxWalkSpeed;
|
MaxWalkSpeed = Walk_MaxWalkSpeed;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Safe_bPrevWantsToCrouch = bWantsToCrouch;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool UNakatomiCMC::IsMovingOnGround() const
|
bool UNakatomiCMC::IsMovingOnGround() const
|
||||||
|
@ -137,7 +135,7 @@ bool UNakatomiCMC::CanCrouchInCurrentState() const
|
||||||
|
|
||||||
void UNakatomiCMC::UpdateCharacterStateBeforeMovement(float DeltaSeconds)
|
void UNakatomiCMC::UpdateCharacterStateBeforeMovement(float DeltaSeconds)
|
||||||
{
|
{
|
||||||
if (MovementMode == MOVE_Walking && !bWantsToCrouch && Safe_bPrevWantsToCrouch)
|
if (MovementMode == MOVE_Walking && Safe_bWantsToSlide)
|
||||||
{
|
{
|
||||||
FHitResult PotentialSlideSurface;
|
FHitResult PotentialSlideSurface;
|
||||||
if (Velocity.SizeSquared() > pow(Slide_MinSpeed, 2) && GetSlideSurface(PotentialSlideSurface))
|
if (Velocity.SizeSquared() > pow(Slide_MinSpeed, 2) && GetSlideSurface(PotentialSlideSurface))
|
||||||
|
@ -146,7 +144,7 @@ void UNakatomiCMC::UpdateCharacterStateBeforeMovement(float DeltaSeconds)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsCustomMovementMode(CMOVE_Slide) && !bWantsToCrouch)
|
if (IsCustomMovementMode(CMOVE_Slide) && !Safe_bWantsToSlide)
|
||||||
{
|
{
|
||||||
ExitSlide();
|
ExitSlide();
|
||||||
}
|
}
|
||||||
|
@ -190,12 +188,12 @@ void UNakatomiCMC::DisableCrouch()
|
||||||
|
|
||||||
void UNakatomiCMC::EnableSlide()
|
void UNakatomiCMC::EnableSlide()
|
||||||
{
|
{
|
||||||
EnterSlide();
|
Safe_bWantsToSlide = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UNakatomiCMC::DisableSlide()
|
void UNakatomiCMC::DisableSlide()
|
||||||
{
|
{
|
||||||
ExitSlide();
|
Safe_bWantsToSlide = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool UNakatomiCMC::IsCustomMovementMode(ECustomMovementMove InCustomMovementMode) const
|
bool UNakatomiCMC::IsCustomMovementMode(ECustomMovementMove InCustomMovementMode) const
|
||||||
|
@ -205,14 +203,14 @@ bool UNakatomiCMC::IsCustomMovementMode(ECustomMovementMove InCustomMovementMode
|
||||||
|
|
||||||
void UNakatomiCMC::EnterSlide()
|
void UNakatomiCMC::EnterSlide()
|
||||||
{
|
{
|
||||||
bWantsToCrouch = true;
|
// bWantsToCrouch = true;
|
||||||
Velocity += Velocity.GetSafeNormal2D() * Slide_EnterImpulse;
|
Velocity += Velocity.GetSafeNormal2D() * Slide_EnterImpulse;
|
||||||
SetMovementMode(MOVE_Custom, CMOVE_Slide);
|
SetMovementMode(MOVE_Custom, CMOVE_Slide);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UNakatomiCMC::ExitSlide()
|
void UNakatomiCMC::ExitSlide()
|
||||||
{
|
{
|
||||||
bWantsToCrouch = false;
|
// bWantsToCrouch = false;
|
||||||
|
|
||||||
FQuat NewRotation = FRotationMatrix::MakeFromXZ(UpdatedComponent->GetForwardVector().GetSafeNormal2D(), FVector::UpVector).ToQuat();
|
FQuat NewRotation = FRotationMatrix::MakeFromXZ(UpdatedComponent->GetForwardVector().GetSafeNormal2D(), FVector::UpVector).ToQuat();
|
||||||
FHitResult Hit;
|
FHitResult Hit;
|
||||||
|
|
|
@ -30,7 +30,7 @@ class NAKATOMI_API UNakatomiCMC : public UCharacterMovementComponent
|
||||||
// Flag
|
// Flag
|
||||||
uint8 Saved_bWantsToSprint:1;
|
uint8 Saved_bWantsToSprint:1;
|
||||||
|
|
||||||
uint8 Saved_bPrevWantsToCrouch:1;
|
uint8 Saved_bWantsToSlide:1;
|
||||||
|
|
||||||
virtual bool CanCombineWith(const FSavedMovePtr& NewMove, ACharacter* InCharacter, float MaxDelta) const override;
|
virtual bool CanCombineWith(const FSavedMovePtr& NewMove, ACharacter* InCharacter, float MaxDelta) const override;
|
||||||
virtual void Clear() override;
|
virtual void Clear() override;
|
||||||
|
@ -56,19 +56,19 @@ class NAKATOMI_API UNakatomiCMC : public UCharacterMovementComponent
|
||||||
float Walk_MaxWalkSpeed;
|
float Walk_MaxWalkSpeed;
|
||||||
|
|
||||||
UPROPERTY(EditDefaultsOnly)
|
UPROPERTY(EditDefaultsOnly)
|
||||||
float Slide_MinSpeed = 10.f;
|
float Slide_MinSpeed = 50.f;
|
||||||
|
|
||||||
UPROPERTY(EditDefaultsOnly)
|
UPROPERTY(EditDefaultsOnly)
|
||||||
float Slide_EnterImpulse = 2000.f;
|
float Slide_EnterImpulse = 2000.f;
|
||||||
|
|
||||||
UPROPERTY(EditDefaultsOnly)
|
UPROPERTY(EditDefaultsOnly)
|
||||||
float Slide_GravityForce = 5000.f;
|
float Slide_GravityForce = 2500.f;
|
||||||
|
|
||||||
UPROPERTY(EditDefaultsOnly)
|
UPROPERTY(EditDefaultsOnly)
|
||||||
float Slide_Friction = 1.3f;
|
float Slide_Friction = 1.f;
|
||||||
|
|
||||||
bool Safe_bWantsToSprint;
|
bool Safe_bWantsToSprint;
|
||||||
bool Safe_bPrevWantsToCrouch;
|
bool Safe_bWantsToSlide;
|
||||||
|
|
||||||
UPROPERTY(Transient)
|
UPROPERTY(Transient)
|
||||||
ANakatomiCharacter* NakatomiCharacterOwner;
|
ANakatomiCharacter* NakatomiCharacterOwner;
|
||||||
|
|
Loading…
Reference in New Issue