Make FUNCTIONS in LevelManager BlueprintCallable

This commit is contained in:
baz 2024-04-19 19:30:18 +01:00
parent 2d1523241d
commit 98cadd5952
1 changed files with 5 additions and 5 deletions

View File

@ -22,19 +22,19 @@ private:
int CollectedLevelKeys = 0;
public:
UFUNCTION()
UFUNCTION(BlueprintCallable)
void LoadNextLevel(TSoftObjectPtr<UWorld> NextLevel);
UFUNCTION()
UFUNCTION(BlueprintCallable)
void IncrementInitialLevelKeys();
UFUNCTION()
UFUNCTION(BlueprintCallable)
void IncrementCollectedLevelKeys();
UFUNCTION()
UFUNCTION(BlueprintCallable)
int GetInitialLevelKeysCount();
UFUNCTION()
UFUNCTION(BlueprintCallable)
int GetCollectedLevelKeysCount();
private: