Make FUNCTIONS in LevelManager BlueprintCallable

This commit is contained in:
baz 2024-04-19 19:30:18 +01:00
parent 2d1523241d
commit 98cadd5952
1 changed files with 5 additions and 5 deletions

View File

@ -22,19 +22,19 @@ private:
int CollectedLevelKeys = 0; int CollectedLevelKeys = 0;
public: public:
UFUNCTION() UFUNCTION(BlueprintCallable)
void LoadNextLevel(TSoftObjectPtr<UWorld> NextLevel); void LoadNextLevel(TSoftObjectPtr<UWorld> NextLevel);
UFUNCTION() UFUNCTION(BlueprintCallable)
void IncrementInitialLevelKeys(); void IncrementInitialLevelKeys();
UFUNCTION() UFUNCTION(BlueprintCallable)
void IncrementCollectedLevelKeys(); void IncrementCollectedLevelKeys();
UFUNCTION() UFUNCTION(BlueprintCallable)
int GetInitialLevelKeysCount(); int GetInitialLevelKeysCount();
UFUNCTION() UFUNCTION(BlueprintCallable)
int GetCollectedLevelKeysCount(); int GetCollectedLevelKeysCount();
private: private: