Make FUNCTIONS in LevelManager BlueprintCallable
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2d1523241d
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@ -22,19 +22,19 @@ private:
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int CollectedLevelKeys = 0;
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int CollectedLevelKeys = 0;
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public:
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public:
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UFUNCTION()
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UFUNCTION(BlueprintCallable)
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void LoadNextLevel(TSoftObjectPtr<UWorld> NextLevel);
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void LoadNextLevel(TSoftObjectPtr<UWorld> NextLevel);
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UFUNCTION()
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UFUNCTION(BlueprintCallable)
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void IncrementInitialLevelKeys();
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void IncrementInitialLevelKeys();
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UFUNCTION()
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UFUNCTION(BlueprintCallable)
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void IncrementCollectedLevelKeys();
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void IncrementCollectedLevelKeys();
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UFUNCTION()
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UFUNCTION(BlueprintCallable)
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int GetInitialLevelKeysCount();
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int GetInitialLevelKeysCount();
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UFUNCTION()
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UFUNCTION(BlueprintCallable)
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int GetCollectedLevelKeysCount();
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int GetCollectedLevelKeysCount();
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private:
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private:
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