Create TaskIsWithinRange

This commit is contained in:
baz 2023-10-19 22:53:09 +01:00
parent bc0138251a
commit 969ecbebc8
2 changed files with 69 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "TaskIsWithinRange.h"
#include "EnemyAIController.h"
#include <NavigationSystem.h>
#include <BehaviorTree/BlackboardComponent.h>
EBTNodeResult::Type UTaskIsWithinRange::ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory)
{
auto BlackboardComponent = owner.GetBlackboardComponent();
if (!BlackboardComponent)
{
return EBTNodeResult::Failed;
}
auto NavigationSystem = FNavigationSystem::GetCurrent<UNavigationSystemV1>(GetWorld());
FVector SourceLocation = BlackboardComponent->GetValueAsVector(SourceLocationKey.SelectedKeyName);
ANakatomiCharacter* selfActor = Cast<ANakatomiCharacter>(
BlackboardComponent->GetValueAsObject(SelfActorKey.SelectedKeyName));
if (NavigationSystem && SourceLocation != FVector::ZeroVector)
{
double Distance = -1.0;
FNavLocation NavLocation;
NavigationSystem->GetPathLength(SourceLocation, selfActor->GetTransform().GetLocation(), Distance);
return Distance <= MaximumDistance ? EBTNodeResult::Succeeded : EBTNodeResult::Failed;
}
return EBTNodeResult::Failed;
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTTaskNode.h"
#include "TaskIsWithinRange.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API UTaskIsWithinRange : public UBTTaskNode
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = "Options",
Meta = (AllowPrivateAccess = "true", DisplayName = "Source Location Key"))
FBlackboardKeySelector SourceLocationKey;
UPROPERTY(EditAnywhere, Category = "Options",
Meta = (AllowPrivateAccess = "true", DisplayName = "Self Actor Key"))
FBlackboardKeySelector SelfActorKey;
UPROPERTY(EditAnywhere, Category = "Options",
Meta = (AllowPrivateAccess = "true", DisplayName = "Maximum Distance"))
float MaximumDistance = 500.0f;
public:
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override;
};