Create GetCrouched method in PlayerCharacter
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@ -759,3 +759,13 @@ bool APlayerCharacter::GetPressedJump()
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{
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{
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return jumpPressed;
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return jumpPressed;
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}
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}
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bool APlayerCharacter::GetCrouched()
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{
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if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
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{
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return cmc->IsCrouching();
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}
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return false;
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}
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@ -221,6 +221,9 @@ public:
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UFUNCTION(BlueprintCallable)
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UFUNCTION(BlueprintCallable)
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bool GetPressedJump();
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bool GetPressedJump();
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UFUNCTION(BlueprintCallable)
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bool GetCrouched();
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protected:
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protected:
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virtual void CalculateHits(TArray<FHitResult>* hits) override;
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virtual void CalculateHits(TArray<FHitResult>* hits) override;
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