Create NakatomiGameInstance

This commit is contained in:
Louis Hobbs 2023-08-16 23:32:50 +01:00
parent 7079c129f7
commit 95481dba52
4 changed files with 26 additions and 0 deletions

View File

@ -4,6 +4,7 @@
GameDefaultMap=/Game/Levels/TestLevel.TestLevel GameDefaultMap=/Game/Levels/TestLevel.TestLevel
GlobalDefaultGameMode=/Game/Player/DefaultGamemode.DefaultGamemode_C GlobalDefaultGameMode=/Game/Player/DefaultGamemode.DefaultGamemode_C
EditorStartupMap=/Game/Levels/TestLevel.TestLevel EditorStartupMap=/Game/Levels/TestLevel.TestLevel
GameInstanceClass=/Game/Blueprints/MainGameInstance.MainGameInstance_C
[/Script/WindowsTargetPlatform.WindowsTargetSettings] [/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

BIN
Content/Blueprints/MainGameInstance.uasset (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "NakatomiGameInstance.h"

View File

@ -0,0 +1,17 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "NakatomiGameInstance.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API UNakatomiGameInstance : public UGameInstance
{
GENERATED_BODY()
};