Create NakatomiGameInstance
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GameDefaultMap=/Game/Levels/TestLevel.TestLevel
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GameDefaultMap=/Game/Levels/TestLevel.TestLevel
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GlobalDefaultGameMode=/Game/Player/DefaultGamemode.DefaultGamemode_C
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GlobalDefaultGameMode=/Game/Player/DefaultGamemode.DefaultGamemode_C
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EditorStartupMap=/Game/Levels/TestLevel.TestLevel
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EditorStartupMap=/Game/Levels/TestLevel.TestLevel
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GameInstanceClass=/Game/Blueprints/MainGameInstance.MainGameInstance_C
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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BIN
Content/Blueprints/MainGameInstance.uasset
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BIN
Content/Blueprints/MainGameInstance.uasset
(Stored with Git LFS)
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Source/Nakatomi/NakatomiGameInstance.cpp
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Source/Nakatomi/NakatomiGameInstance.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "NakatomiGameInstance.h"
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Source/Nakatomi/NakatomiGameInstance.h
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Source/Nakatomi/NakatomiGameInstance.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/GameInstance.h"
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#include "NakatomiGameInstance.generated.h"
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/**
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*
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*/
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UCLASS()
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class NAKATOMI_API UNakatomiGameInstance : public UGameInstance
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{
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GENERATED_BODY()
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};
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