Update PauseMenu widget delegates
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Content/UI/Pause/PauseMenu.uasset (Stored with Git LFS)
BIN
Content/UI/Pause/PauseMenu.uasset (Stored with Git LFS)
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@ -13,32 +13,62 @@ void UPauseUIWidget::NativeConstruct()
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if (ResumeButton)
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{
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ResumeButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
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ResumeButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::ResumeButtonOnClicked);
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ResumeButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
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ResumeButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::ResumeTextBlockHoveredDelegate);
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ResumeButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
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ResumeButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::ResumeTextBlockUnhoveredDelegate);
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}
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if (OptionsButton)
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{
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OptionsButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
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OptionsButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::OptionsButtonOnClicked);
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OptionsButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
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OptionsButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::OptionsTextBlockHoveredDelegate);
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OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
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OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::OptionsTextBlockUnhoveredDelegate);
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}
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if (SaveButton)
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{
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SaveButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
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SaveButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::SaveButtonOnClicked);
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SaveButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
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SaveButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::SaveTextBlockHoveredDelegate);
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SaveButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
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SaveButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::SaveTextBlockUnhoveredDelegate);
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}
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if (QuitButton)
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{
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QuitButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
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QuitButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::QuitButtonOnClicked);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::QuitTextBlockHoveredDelegate);
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QuitButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
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QuitButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::QuitTextBlockUnhoveredDelegate);
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}
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if (ExitGameButton)
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{
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ExitGameButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
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ExitGameButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::ExitGameButtonOnClicked);
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ExitGameButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
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ExitGameButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::ExitGameTextBlockHoveredDelegate);
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ExitGameButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
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ExitGameButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::ExitGameTextBlockUnhoveredDelegate);
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}
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if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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@ -21,18 +21,33 @@ public:
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* ResumeButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* ResumeTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* OptionsButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* OptionsTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* SaveButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* SaveTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* QuitButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* QuitTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* ExitGameButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* ExitGameTextBlock;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TSubclassOf<class UUserWidget> OptionsMenuWidget;
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@ -57,4 +72,34 @@ private:
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UFUNCTION()
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void ExitGameButtonOnClicked();
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UFUNCTION()
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void ResumeTextBlockHoveredDelegate() { SetTextBlockHovered(ResumeTextBlock); }
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UFUNCTION()
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void ResumeTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(ResumeTextBlock); }
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UFUNCTION()
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void OptionsTextBlockHoveredDelegate() { SetTextBlockHovered(OptionsTextBlock); }
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UFUNCTION()
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void OptionsTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(OptionsTextBlock); }
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UFUNCTION()
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void SaveTextBlockHoveredDelegate() { SetTextBlockHovered(SaveTextBlock); }
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UFUNCTION()
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void SaveTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(SaveTextBlock); }
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UFUNCTION()
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void QuitTextBlockHoveredDelegate() { SetTextBlockHovered(QuitTextBlock); }
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UFUNCTION()
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void QuitTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(QuitTextBlock); }
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UFUNCTION()
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void ExitGameTextBlockHoveredDelegate() { SetTextBlockHovered(ExitGameTextBlock); }
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UFUNCTION()
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void ExitGameTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(ExitGameTextBlock); }
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};
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