Update PauseMenu widget delegates

This commit is contained in:
baz 2024-04-04 01:35:47 +01:00
parent 3bd680ca16
commit 86cf69bec5
3 changed files with 78 additions and 3 deletions

BIN
Content/UI/Pause/PauseMenu.uasset (Stored with Git LFS)

Binary file not shown.

View File

@ -13,32 +13,62 @@ void UPauseUIWidget::NativeConstruct()
if (ResumeButton)
{
ResumeButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
ResumeButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::ResumeButtonOnClicked);
ResumeButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
ResumeButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::ResumeTextBlockHoveredDelegate);
ResumeButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
ResumeButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::ResumeTextBlockUnhoveredDelegate);
}
if (OptionsButton)
{
OptionsButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
OptionsButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::OptionsButtonOnClicked);
OptionsButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
OptionsButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::OptionsTextBlockHoveredDelegate);
OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::OptionsTextBlockUnhoveredDelegate);
}
if (SaveButton)
{
SaveButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
SaveButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::SaveButtonOnClicked);
SaveButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
SaveButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::SaveTextBlockHoveredDelegate);
SaveButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
SaveButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::SaveTextBlockUnhoveredDelegate);
}
if (QuitButton)
{
QuitButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
QuitButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::QuitButtonOnClicked);
QuitButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
QuitButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::QuitTextBlockHoveredDelegate);
QuitButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
QuitButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::QuitTextBlockUnhoveredDelegate);
}
if (ExitGameButton)
{
ExitGameButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
ExitGameButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::ExitGameButtonOnClicked);
ExitGameButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
ExitGameButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::ExitGameTextBlockHoveredDelegate);
ExitGameButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
ExitGameButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::ExitGameTextBlockUnhoveredDelegate);
}
if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))

View File

@ -21,18 +21,33 @@ public:
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UButton* ResumeButton;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UTextBlock* ResumeTextBlock;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UButton* OptionsButton;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UTextBlock* OptionsTextBlock;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UButton* SaveButton;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UTextBlock* SaveTextBlock;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UButton* QuitButton;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UTextBlock* QuitTextBlock;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UButton* ExitGameButton;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UTextBlock* ExitGameTextBlock;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
TSubclassOf<class UUserWidget> OptionsMenuWidget;
@ -57,4 +72,34 @@ private:
UFUNCTION()
void ExitGameButtonOnClicked();
UFUNCTION()
void ResumeTextBlockHoveredDelegate() { SetTextBlockHovered(ResumeTextBlock); }
UFUNCTION()
void ResumeTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(ResumeTextBlock); }
UFUNCTION()
void OptionsTextBlockHoveredDelegate() { SetTextBlockHovered(OptionsTextBlock); }
UFUNCTION()
void OptionsTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(OptionsTextBlock); }
UFUNCTION()
void SaveTextBlockHoveredDelegate() { SetTextBlockHovered(SaveTextBlock); }
UFUNCTION()
void SaveTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(SaveTextBlock); }
UFUNCTION()
void QuitTextBlockHoveredDelegate() { SetTextBlockHovered(QuitTextBlock); }
UFUNCTION()
void QuitTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(QuitTextBlock); }
UFUNCTION()
void ExitGameTextBlockHoveredDelegate() { SetTextBlockHovered(ExitGameTextBlock); }
UFUNCTION()
void ExitGameTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(ExitGameTextBlock); }
};