Add HitMarker Sound Effect
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				@ -345,6 +345,11 @@ void APlayerCharacter::ProcessHits(TArray<FHitResult> hits)
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				if (!healthComponent->GetIsDead())
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				{
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					OnEnemyHit.ExecuteIfBound();
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					if (HitMarkerSound)
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					{
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						UGameplayStatics::PlaySound2D(GetWorld(), HitMarkerSound);
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					}					
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				}
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			}
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		}
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@ -112,6 +112,9 @@ private:
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	float WeaponSpreadMultiplier = 1.0;
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	UPROPERTY(EditDefaultsOnly)
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	USoundBase* HitMarkerSound;
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public:
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	// Sets default values for this character's properties
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	APlayerCharacter();
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