Add Minimum Distance Check to GetLocationNearLocation Task
This commit is contained in:
parent
7aa0c0b002
commit
681641672c
BIN
Content/Enemy/Worker/BB_Worker.uasset (Stored with Git LFS)
BIN
Content/Enemy/Worker/BB_Worker.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/Enemy/Worker/BT_Worker.uasset (Stored with Git LFS)
BIN
Content/Enemy/Worker/BT_Worker.uasset (Stored with Git LFS)
Binary file not shown.
|
@ -3,23 +3,32 @@
|
|||
|
||||
#include "TaskGetLocationNearLocation.h"
|
||||
#include "EnemyAIController.h"
|
||||
#include "EnemyCharacter.h"
|
||||
#include <NavigationSystem.h>
|
||||
|
||||
EBTNodeResult::Type UTaskGetLocationNearLocation::ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory)
|
||||
{
|
||||
auto enemyController = Cast<AEnemyAIController>(owner.GetAIOwner());
|
||||
auto enemyPawn = Cast<AEnemyCharacter>(enemyController->GetPawn());
|
||||
auto blackboardComponent = owner.GetBlackboardComponent();
|
||||
auto navigationSystem = FNavigationSystem::GetCurrent<UNavigationSystemV1>(GetWorld());
|
||||
FVector sourceLocation = blackboardComponent->GetValueAsVector(SourceLocationKey.SelectedKeyName);
|
||||
auto BlackboardComponent = owner.GetBlackboardComponent();
|
||||
|
||||
if (blackboardComponent && navigationSystem && sourceLocation != FVector::ZeroVector)
|
||||
if (!BlackboardComponent)
|
||||
{
|
||||
FNavLocation navLocation;
|
||||
navigationSystem->GetRandomReachablePointInRadius(sourceLocation, MaximumDistance, navLocation);
|
||||
return EBTNodeResult::Failed;
|
||||
}
|
||||
|
||||
blackboardComponent->SetValueAsVector(TargetLocationKey.SelectedKeyName, navLocation.Location);
|
||||
auto NavigationSystem = FNavigationSystem::GetCurrent<UNavigationSystemV1>(GetWorld());
|
||||
FVector SourceLocation = BlackboardComponent->GetValueAsVector(SourceLocationKey.SelectedKeyName);
|
||||
|
||||
if (BlackboardComponent && NavigationSystem && SourceLocation != FVector::ZeroVector)
|
||||
{
|
||||
double Distance = -1.0;
|
||||
FNavLocation NavLocation;
|
||||
|
||||
while (Distance < MinimumDistance)
|
||||
{
|
||||
NavigationSystem->GetRandomReachablePointInRadius(SourceLocation, MaximumDistance, NavLocation);
|
||||
NavigationSystem->GetPathLength(SourceLocation, NavLocation.Location, Distance);
|
||||
}
|
||||
|
||||
BlackboardComponent->SetValueAsVector(TargetLocationKey.SelectedKeyName, NavLocation.Location);
|
||||
return EBTNodeResult::Succeeded;
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,10 @@ public:
|
|||
Meta = (AllowPrivateAccess = "true", DisplayName = "Maximum Distance"))
|
||||
float MaximumDistance = 500.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Options",
|
||||
Meta = (AllowPrivateAccess = "true", DisplayName = "Minimum Distance"))
|
||||
double MinimumDistance = 0.0f;
|
||||
|
||||
public:
|
||||
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue