Update project to UE5.4
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parent
fcba09859e
commit
6417470a92
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@ -6,6 +6,7 @@ Platforms/HoloLens
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Saved
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.vscode
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.vs
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.vsconfig
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*.VC.db
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*.opensdf
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*.opendb
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13
.vsconfig
13
.vsconfig
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@ -1,13 +0,0 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK.22000",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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@ -1,6 +1,6 @@
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{
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"FileVersion": 3,
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"EngineAssociation": "5.3",
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"EngineAssociation": "5.4",
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"Category": "",
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"Description": "",
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"Modules": [
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@ -8,7 +8,7 @@ public class NakatomiTarget : TargetRules
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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ExtraModuleNames.Add("Nakatomi");
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}
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}
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@ -5,6 +5,7 @@
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#include <Kismet/GameplayStatics.h>
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#include "EnemyAIController.h"
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#include "Engine/OverlapResult.h"
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ADemolitionCharacter::ADemolitionCharacter(const FObjectInitializer& ObjectInitializer) : AEnemyCharacter(ObjectInitializer)
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{
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@ -4,6 +4,7 @@
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#include "ExplosiveActor.h"
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#include <Kismet/GameplayStatics.h>
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#include "NakatomiCharacter.h"
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#include "Engine/OverlapResult.h"
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// Sets default values
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AExplosiveActor::AExplosiveActor()
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@ -7,8 +7,8 @@ public class NakatomiEditorTarget : TargetRules
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public NakatomiEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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ExtraModuleNames.Add("Nakatomi");
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}
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}
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