Update project to UE5.4

This commit is contained in:
baz 2024-05-14 00:27:02 +01:00
parent fcba09859e
commit 6417470a92
7 changed files with 7 additions and 17 deletions

1
.gitignore vendored
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@ -6,6 +6,7 @@ Platforms/HoloLens
Saved
.vscode
.vs
.vsconfig
*.VC.db
*.opensdf
*.opendb

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@ -1,13 +0,0 @@
{
"version": "1.0",
"components": [
"Microsoft.Net.Component.4.6.2.TargetingPack",
"Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows10SDK.22000",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame"
]
}

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@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "5.3",
"EngineAssociation": "5.4",
"Category": "",
"Description": "",
"Modules": [

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@ -8,7 +8,7 @@ public class NakatomiTarget : TargetRules
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
ExtraModuleNames.Add("Nakatomi");
}
}

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@ -5,6 +5,7 @@
#include <Kismet/GameplayStatics.h>
#include "EnemyAIController.h"
#include "Engine/OverlapResult.h"
ADemolitionCharacter::ADemolitionCharacter(const FObjectInitializer& ObjectInitializer) : AEnemyCharacter(ObjectInitializer)
{

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@ -4,6 +4,7 @@
#include "ExplosiveActor.h"
#include <Kismet/GameplayStatics.h>
#include "NakatomiCharacter.h"
#include "Engine/OverlapResult.h"
// Sets default values
AExplosiveActor::AExplosiveActor()

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@ -7,8 +7,8 @@ public class NakatomiEditorTarget : TargetRules
public NakatomiEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
ExtraModuleNames.Add("Nakatomi");
}
}