Update project to UE5.4
This commit is contained in:
parent
fcba09859e
commit
6417470a92
|
@ -6,6 +6,7 @@ Platforms/HoloLens
|
||||||
Saved
|
Saved
|
||||||
.vscode
|
.vscode
|
||||||
.vs
|
.vs
|
||||||
|
.vsconfig
|
||||||
*.VC.db
|
*.VC.db
|
||||||
*.opensdf
|
*.opensdf
|
||||||
*.opendb
|
*.opendb
|
||||||
|
|
13
.vsconfig
13
.vsconfig
|
@ -1,13 +0,0 @@
|
||||||
{
|
|
||||||
"version": "1.0",
|
|
||||||
"components": [
|
|
||||||
"Microsoft.Net.Component.4.6.2.TargetingPack",
|
|
||||||
"Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
|
|
||||||
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
|
||||||
"Microsoft.VisualStudio.Component.Windows10SDK.22000",
|
|
||||||
"Microsoft.VisualStudio.Workload.CoreEditor",
|
|
||||||
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
|
||||||
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
|
||||||
"Microsoft.VisualStudio.Workload.NativeGame"
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"FileVersion": 3,
|
"FileVersion": 3,
|
||||||
"EngineAssociation": "5.3",
|
"EngineAssociation": "5.4",
|
||||||
"Category": "",
|
"Category": "",
|
||||||
"Description": "",
|
"Description": "",
|
||||||
"Modules": [
|
"Modules": [
|
||||||
|
|
|
@ -8,7 +8,7 @@ public class NakatomiTarget : TargetRules
|
||||||
{
|
{
|
||||||
Type = TargetType.Game;
|
Type = TargetType.Game;
|
||||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||||
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
|
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
||||||
ExtraModuleNames.Add("Nakatomi");
|
ExtraModuleNames.Add("Nakatomi");
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -5,6 +5,7 @@
|
||||||
#include <Kismet/GameplayStatics.h>
|
#include <Kismet/GameplayStatics.h>
|
||||||
|
|
||||||
#include "EnemyAIController.h"
|
#include "EnemyAIController.h"
|
||||||
|
#include "Engine/OverlapResult.h"
|
||||||
|
|
||||||
ADemolitionCharacter::ADemolitionCharacter(const FObjectInitializer& ObjectInitializer) : AEnemyCharacter(ObjectInitializer)
|
ADemolitionCharacter::ADemolitionCharacter(const FObjectInitializer& ObjectInitializer) : AEnemyCharacter(ObjectInitializer)
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
#include "ExplosiveActor.h"
|
#include "ExplosiveActor.h"
|
||||||
#include <Kismet/GameplayStatics.h>
|
#include <Kismet/GameplayStatics.h>
|
||||||
#include "NakatomiCharacter.h"
|
#include "NakatomiCharacter.h"
|
||||||
|
#include "Engine/OverlapResult.h"
|
||||||
|
|
||||||
// Sets default values
|
// Sets default values
|
||||||
AExplosiveActor::AExplosiveActor()
|
AExplosiveActor::AExplosiveActor()
|
||||||
|
|
|
@ -7,8 +7,8 @@ public class NakatomiEditorTarget : TargetRules
|
||||||
public NakatomiEditorTarget(TargetInfo Target) : base(Target)
|
public NakatomiEditorTarget(TargetInfo Target) : base(Target)
|
||||||
{
|
{
|
||||||
Type = TargetType.Editor;
|
Type = TargetType.Editor;
|
||||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
DefaultBuildSettings = BuildSettingsVersion.V5;
|
||||||
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
|
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
||||||
ExtraModuleNames.Add("Nakatomi");
|
ExtraModuleNames.Add("Nakatomi");
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue