From 6072f824ce4bcb8f91e894a247e6c4d709a857b0 Mon Sep 17 00:00:00 2001 From: baz Date: Wed, 7 Feb 2024 17:08:32 +0000 Subject: [PATCH] Remove the ability to Fire when Sprinting --- Source/Nakatomi/PlayerCharacter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Nakatomi/PlayerCharacter.cpp b/Source/Nakatomi/PlayerCharacter.cpp index 5cdc4b0..de607e9 100644 --- a/Source/Nakatomi/PlayerCharacter.cpp +++ b/Source/Nakatomi/PlayerCharacter.cpp @@ -245,7 +245,7 @@ void APlayerCharacter::EndJumpCallback(const FInputActionInstance& Instance) void APlayerCharacter::BeginFireCallback(const FInputActionInstance& Instance) { - if (CurrentWeapon == nullptr || CurrentWeapon->GetCurrentWeaponStatus()->GetValue() != Idle) + if (CurrentWeapon == nullptr || CurrentWeapon->GetCurrentWeaponStatus()->GetValue() != Idle || IsSprinting) { return; }