diff --git a/Source/Nakatomi/PlayerCharacter.cpp b/Source/Nakatomi/PlayerCharacter.cpp index 5cdc4b0..de607e9 100644 --- a/Source/Nakatomi/PlayerCharacter.cpp +++ b/Source/Nakatomi/PlayerCharacter.cpp @@ -245,7 +245,7 @@ void APlayerCharacter::EndJumpCallback(const FInputActionInstance& Instance) void APlayerCharacter::BeginFireCallback(const FInputActionInstance& Instance) { - if (CurrentWeapon == nullptr || CurrentWeapon->GetCurrentWeaponStatus()->GetValue() != Idle) + if (CurrentWeapon == nullptr || CurrentWeapon->GetCurrentWeaponStatus()->GetValue() != Idle || IsSprinting) { return; }