Change platform RequestExit from Generic to Windows
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8e59d1a8b7
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5c18442131
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@ -121,7 +121,7 @@ void APlayerCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputCom
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if (QuitAction)
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if (QuitAction)
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{
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{
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Input->BindAction(QuitAction, ETriggerEvent::Started, this, &APlayerCharacter::QuitCallback);
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Input->BindAction(QuitAction, ETriggerEvent::Completed, this, &APlayerCharacter::QuitCallback);
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}
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}
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if (SprintAction)
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if (SprintAction)
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@ -198,7 +198,10 @@ void APlayerCharacter::EndFireCallback(const FInputActionInstance& Instance)
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void APlayerCharacter::QuitCallback(const FInputActionInstance& Instance)
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void APlayerCharacter::QuitCallback(const FInputActionInstance& Instance)
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{
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{
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FGenericPlatformMisc::RequestExit(true);
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// TODO: Add platform specific Exit requests
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// This is not a bit deal for the moment as we are only building for windows
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// For some reason the generic version does not work the same as FWindowsPlatformMisc
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FWindowsPlatformMisc::RequestExit(false);
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}
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}
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void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance)
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void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance)
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