Remove unnecessary testing
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@ -242,16 +242,8 @@ void APlayerCharacter::CalculateHits(TArray<FHitResult>* hits)
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// Calculate starting position and direction
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FVector TraceStart;
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FRotator PlayerRot;
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APlayerController* Con;
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Con = GetController<APlayerController>();
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if (!Con)
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{
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return;
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}
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Con->GetPlayerViewPoint(TraceStart, PlayerRot);
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GetController<APlayerController>()->GetPlayerViewPoint(TraceStart, PlayerRot);
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TraceStart = GetRootComponent()->GetComponentLocation();
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FVector AimDir = PlayerRot.Vector();
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TraceStart = TraceStart + AimDir * ((GetInstigator()->GetActorLocation() - TraceStart) | AimDir);
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