Remove unnecessary testing

This commit is contained in:
Louis Hobbs 2023-06-28 23:14:41 +01:00
parent bff484f139
commit 596bae1855
1 changed files with 2 additions and 10 deletions

View File

@ -242,16 +242,8 @@ void APlayerCharacter::CalculateHits(TArray<FHitResult>* hits)
// Calculate starting position and direction // Calculate starting position and direction
FVector TraceStart; FVector TraceStart;
FRotator PlayerRot; FRotator PlayerRot;
APlayerController* Con; GetController<APlayerController>()->GetPlayerViewPoint(TraceStart, PlayerRot);
Con = GetController<APlayerController>();
if (!Con)
{
return;
}
Con->GetPlayerViewPoint(TraceStart, PlayerRot);
TraceStart = GetRootComponent()->GetComponentLocation(); TraceStart = GetRootComponent()->GetComponentLocation();
FVector AimDir = PlayerRot.Vector(); FVector AimDir = PlayerRot.Vector();
TraceStart = TraceStart + AimDir * ((GetInstigator()->GetActorLocation() - TraceStart) | AimDir); TraceStart = TraceStart + AimDir * ((GetInstigator()->GetActorLocation() - TraceStart) | AimDir);