Create AIAttackTokenManager Object
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"Engine",
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"FieldSystemEngine",
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"AIModule",
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"UMG"
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"UMG",
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"CoreUObject"
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]
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}
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],
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "NakatomiAIAttackTokenManager.h"
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "NakatomiAIAttackTokenManager.generated.h"
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/**
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*
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*/
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UCLASS()
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class NAKATOMI_API UNakatomiAIAttackTokenManager : public UObject
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{
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GENERATED_BODY()
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};
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