Add AnimStarterPack to Project

This commit is contained in:
baz 2024-01-24 17:03:26 +00:00
parent f84a8d0974
commit 4c4799b10a
87 changed files with 278 additions and 6 deletions

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@ -139,7 +139,8 @@ void APlayerCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputCom
if (JumpAction) if (JumpAction)
{ {
Input->BindAction(JumpAction, ETriggerEvent::Triggered, this, &APlayerCharacter::JumpCallback); Input->BindAction(JumpAction, ETriggerEvent::Started, this, &APlayerCharacter::BeginJumpCallback);
Input->BindAction(JumpAction, ETriggerEvent::Completed, this, &APlayerCharacter::EndJumpCallback);
} }
if (FireAction) if (FireAction)
@ -231,9 +232,16 @@ void APlayerCharacter::LookCallback(const FInputActionInstance& Instance)
} }
} }
void APlayerCharacter::JumpCallback(const FInputActionInstance& Instance) void APlayerCharacter::BeginJumpCallback(const FInputActionInstance& Instance)
{ {
Jump(); Jump();
jumpPressed = true;
}
void APlayerCharacter::EndJumpCallback(const FInputActionInstance& Instance)
{
StopJumping();
jumpPressed = false;
} }
void APlayerCharacter::BeginFireCallback(const FInputActionInstance& Instance) void APlayerCharacter::BeginFireCallback(const FInputActionInstance& Instance)
@ -742,3 +750,8 @@ AThrowable* APlayerCharacter::ThrowThrowable()
return nullptr; return nullptr;
} }
bool APlayerCharacter::GetPressedJump()
{
return jumpPressed;
}

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@ -132,6 +132,8 @@ private:
UPROPERTY(EditDefaultsOnly) UPROPERTY(EditDefaultsOnly)
USoundBase* HitMarkerSound; USoundBase* HitMarkerSound;
bool jumpPressed = false;
public: public:
// Sets default values for this character's properties // Sets default values for this character's properties
APlayerCharacter(const FObjectInitializer& ObjectInitializer); APlayerCharacter(const FObjectInitializer& ObjectInitializer);
@ -153,7 +155,9 @@ public:
void LookCallback(const FInputActionInstance& Instance); void LookCallback(const FInputActionInstance& Instance);
void JumpCallback(const FInputActionInstance& Instance); void BeginJumpCallback(const FInputActionInstance& Instance);
void EndJumpCallback(const FInputActionInstance& Instance);
void BeginFireCallback(const FInputActionInstance& Instance); void BeginFireCallback(const FInputActionInstance& Instance);
@ -212,6 +216,9 @@ public:
AThrowable* ThrowThrowable(); AThrowable* ThrowThrowable();
UFUNCTION(BlueprintCallable)
bool GetPressedJump();
protected: protected:
virtual void CalculateHits(TArray<FHitResult>* hits) override; virtual void CalculateHits(TArray<FHitResult>* hits) override;