Add AnimStarterPack to Project
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Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset (Stored with Git LFS)
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Content/Player/PlayerCharacter.uasset (Stored with Git LFS)
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Content/Player/PlayerCharacter.uasset (Stored with Git LFS)
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@ -139,7 +139,8 @@ void APlayerCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputCom
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if (JumpAction)
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if (JumpAction)
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{
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{
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Input->BindAction(JumpAction, ETriggerEvent::Triggered, this, &APlayerCharacter::JumpCallback);
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Input->BindAction(JumpAction, ETriggerEvent::Started, this, &APlayerCharacter::BeginJumpCallback);
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Input->BindAction(JumpAction, ETriggerEvent::Completed, this, &APlayerCharacter::EndJumpCallback);
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}
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}
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if (FireAction)
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if (FireAction)
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@ -231,9 +232,16 @@ void APlayerCharacter::LookCallback(const FInputActionInstance& Instance)
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}
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}
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}
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}
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void APlayerCharacter::JumpCallback(const FInputActionInstance& Instance)
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void APlayerCharacter::BeginJumpCallback(const FInputActionInstance& Instance)
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{
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{
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Jump();
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Jump();
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jumpPressed = true;
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}
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void APlayerCharacter::EndJumpCallback(const FInputActionInstance& Instance)
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{
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StopJumping();
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jumpPressed = false;
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}
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}
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void APlayerCharacter::BeginFireCallback(const FInputActionInstance& Instance)
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void APlayerCharacter::BeginFireCallback(const FInputActionInstance& Instance)
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@ -742,3 +750,8 @@ AThrowable* APlayerCharacter::ThrowThrowable()
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return nullptr;
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return nullptr;
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}
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}
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bool APlayerCharacter::GetPressedJump()
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{
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return jumpPressed;
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}
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@ -132,6 +132,8 @@ private:
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UPROPERTY(EditDefaultsOnly)
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UPROPERTY(EditDefaultsOnly)
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USoundBase* HitMarkerSound;
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USoundBase* HitMarkerSound;
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bool jumpPressed = false;
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public:
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public:
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// Sets default values for this character's properties
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// Sets default values for this character's properties
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APlayerCharacter(const FObjectInitializer& ObjectInitializer);
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APlayerCharacter(const FObjectInitializer& ObjectInitializer);
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@ -153,7 +155,9 @@ public:
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void LookCallback(const FInputActionInstance& Instance);
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void LookCallback(const FInputActionInstance& Instance);
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void JumpCallback(const FInputActionInstance& Instance);
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void BeginJumpCallback(const FInputActionInstance& Instance);
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void EndJumpCallback(const FInputActionInstance& Instance);
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void BeginFireCallback(const FInputActionInstance& Instance);
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void BeginFireCallback(const FInputActionInstance& Instance);
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@ -212,6 +216,9 @@ public:
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AThrowable* ThrowThrowable();
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AThrowable* ThrowThrowable();
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UFUNCTION(BlueprintCallable)
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bool GetPressedJump();
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protected:
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protected:
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virtual void CalculateHits(TArray<FHitResult>* hits) override;
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virtual void CalculateHits(TArray<FHitResult>* hits) override;
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