Add UFUNCTION to play Sound2D when button is hovered in UMainMenuUIWidget
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7056f530f7
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4a74fc1007
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@ -13,21 +13,25 @@ void UMainMenuUIWidget::NativeConstruct()
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if (NewGameButton)
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{
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NewGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameButtonOnClicked);
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NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
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}
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if (LoadGameButton)
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{
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LoadGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameButtonOnClicked);
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LoadGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
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}
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if (OptionsButton)
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{
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OptionsButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsButtonOnClicked);
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OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
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}
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if (QuitButton)
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{
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QuitButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitButtonOnClicked);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
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}
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if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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@ -35,8 +39,6 @@ void UMainMenuUIWidget::NativeConstruct()
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UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(PlayerController, this, EMouseLockMode::LockAlways);
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PlayerController->bShowMouseCursor = true;
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}
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}
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void UMainMenuUIWidget::NewGameButtonOnClicked()
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@ -81,3 +83,11 @@ void UMainMenuUIWidget::QuitButtonOnClicked()
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// For some reason the generic version does not work the same as FWindowsPlatformMisc
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FWindowsPlatformMisc::RequestExit(false);
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}
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void UMainMenuUIWidget::PlayHoveredSound()
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{
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if (ButtonHoveredSound)
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{
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UGameplayStatics::PlaySound2D(GetWorld(), ButtonHoveredSound);
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}
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}
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@ -41,6 +41,9 @@ public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TSoftObjectPtr<UWorld> NewGameLevel;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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USoundBase* ButtonHoveredSound;
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private:
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UUserWidget* currentNewGameWidget;
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@ -63,4 +66,7 @@ private:
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UFUNCTION()
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void QuitButtonOnClicked();
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UFUNCTION()
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void PlayHoveredSound();
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};
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