Create Set Focus Task
This commit is contained in:
		
							parent
							
								
									a13083e1fe
								
							
						
					
					
						commit
						408954c96d
					
				
							
								
								
									
										5
									
								
								Source/Nakatomi/Tasks/BTTClearFocus.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								Source/Nakatomi/Tasks/BTTClearFocus.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,5 @@
 | 
			
		||||
// Fill out your copyright notice in the Description page of Project Settings.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "Tasks/BTTClearFocus.h"
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										17
									
								
								Source/Nakatomi/Tasks/BTTClearFocus.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								Source/Nakatomi/Tasks/BTTClearFocus.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,17 @@
 | 
			
		||||
// Fill out your copyright notice in the Description page of Project Settings.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "CoreMinimal.h"
 | 
			
		||||
#include "BehaviorTree/BTTaskNode.h"
 | 
			
		||||
#include "BTTClearFocus.generated.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * 
 | 
			
		||||
 */
 | 
			
		||||
UCLASS()
 | 
			
		||||
class NAKATOMI_API UBTTClearFocus : public UBTTaskNode
 | 
			
		||||
{
 | 
			
		||||
	GENERATED_BODY()
 | 
			
		||||
	
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										20
									
								
								Source/Nakatomi/Tasks/BTTSetFocus.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								Source/Nakatomi/Tasks/BTTSetFocus.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,20 @@
 | 
			
		||||
// Fill out your copyright notice in the Description page of Project Settings.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "../Tasks/BTTSetFocus.h"
 | 
			
		||||
 | 
			
		||||
#include "BehaviorTree/BlackboardComponent.h"
 | 
			
		||||
#include "Nakatomi/EnemyAIController.h"
 | 
			
		||||
#include "Nakatomi/PlayerCharacter.h"
 | 
			
		||||
 | 
			
		||||
EBTNodeResult::Type UBTTSetFocus::ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory)
 | 
			
		||||
{
 | 
			
		||||
	UBlackboardComponent* BlackboardComponent = owner.GetBlackboardComponent();
 | 
			
		||||
	UObject* actor = BlackboardComponent->GetValueAsObject(TargetActorKey.SelectedKeyName);
 | 
			
		||||
	APlayerCharacter* PlayerCharacter = Cast<APlayerCharacter>(actor);
 | 
			
		||||
 | 
			
		||||
	AEnemyAIController* enemyController = Cast<AEnemyAIController>(owner.GetAIOwner());
 | 
			
		||||
	enemyController->SetFocus(PlayerCharacter, EAIFocusPriority::Gameplay);
 | 
			
		||||
 | 
			
		||||
	return EBTNodeResult::Succeeded;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										25
									
								
								Source/Nakatomi/Tasks/BTTSetFocus.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								Source/Nakatomi/Tasks/BTTSetFocus.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,25 @@
 | 
			
		||||
// Fill out your copyright notice in the Description page of Project Settings.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "CoreMinimal.h"
 | 
			
		||||
#include "BehaviorTree/BTTaskNode.h"
 | 
			
		||||
#include "BTTSetFocus.generated.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * 
 | 
			
		||||
 */
 | 
			
		||||
UCLASS()
 | 
			
		||||
class NAKATOMI_API UBTTSetFocus : public UBTTaskNode
 | 
			
		||||
{
 | 
			
		||||
	GENERATED_BODY()
 | 
			
		||||
	
 | 
			
		||||
public:
 | 
			
		||||
	UPROPERTY(EditAnywhere, Category = "Options",
 | 
			
		||||
		Meta = (AllowPrivateAccess = "true", DisplayName = "Target Actor Key"))
 | 
			
		||||
	FBlackboardKeySelector TargetActorKey;
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
	virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override;
 | 
			
		||||
	
 | 
			
		||||
};
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user