diff --git a/Source/Nakatomi/EnemyCharacter.h b/Source/Nakatomi/EnemyCharacter.h index d998214..c596ec2 100644 --- a/Source/Nakatomi/EnemyCharacter.h +++ b/Source/Nakatomi/EnemyCharacter.h @@ -4,6 +4,7 @@ #include "CoreMinimal.h" #include "NakatomiCharacter.h" +#include "PatrolRoute.h" #include "BehaviorTree/BehaviorTreeComponent.h" #include "RandomWeaponParameters.h" #include "EnemyCharacter.generated.h" @@ -17,6 +18,10 @@ class NAKATOMI_API AEnemyCharacter : public ANakatomiCharacter { GENERATED_BODY() +public: + UPROPERTY(EditAnywhere, Meta = (AllowPrivateAccess = "true")) + APatrolRoute* CurrentPatrolRoute; + private: UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true")) UBehaviorTree* BehaviourTree;