Move cmc to if statement

This commit is contained in:
baz 2024-01-16 20:51:38 +00:00
parent d758272d9d
commit 368575b715
1 changed files with 8 additions and 24 deletions

View File

@ -280,9 +280,7 @@ void APlayerCharacter::QuitCallback(const FInputActionInstance& Instance)
void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance)
{
UNakatomiCMC* cmc = GetCharacterMovementComponent();
if (cmc)
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
{
cmc->EnableSprint();
}
@ -290,9 +288,7 @@ void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance
void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance)
{
UNakatomiCMC* cmc = GetCharacterMovementComponent();
if (cmc)
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
{
cmc->DisableSprint();
}
@ -483,9 +479,7 @@ void APlayerCharacter::BeginAimDownSightsCallback(const FInputActionInstance& In
{
IsADS = true;
UNakatomiCMC* cmc = GetCharacterMovementComponent();
if (cmc)
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
{
cmc->EnableAds();
}
@ -511,9 +505,7 @@ void APlayerCharacter::EndAimDownSightsCallback(const FInputActionInstance& Inst
{
IsADS = false;
UNakatomiCMC* cmc = GetCharacterMovementComponent();
if (cmc)
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
{
cmc->DisableAds();
}
@ -548,9 +540,7 @@ void APlayerCharacter::PauseCallback(const FInputActionInstance& Instance)
void APlayerCharacter::BeginCrouchCallback(const FInputActionInstance& Instance)
{
UNakatomiCMC* cmc = GetCharacterMovementComponent();
if (cmc)
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
{
cmc->EnableCrouch();
}
@ -558,9 +548,7 @@ void APlayerCharacter::BeginCrouchCallback(const FInputActionInstance& Instance)
void APlayerCharacter::EndCrouchCallback(const FInputActionInstance& Instance)
{
UNakatomiCMC* cmc = GetCharacterMovementComponent();
if (cmc)
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
{
cmc->DisableCrouch();
}
@ -568,9 +556,7 @@ void APlayerCharacter::EndCrouchCallback(const FInputActionInstance& Instance)
void APlayerCharacter::BeginSlideCallback(const FInputActionInstance& Instance)
{
UNakatomiCMC* cmc = GetCharacterMovementComponent();
if (cmc)
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
{
cmc->EnableSlide();
}
@ -578,9 +564,7 @@ void APlayerCharacter::BeginSlideCallback(const FInputActionInstance& Instance)
void APlayerCharacter::EndSlideCallback(const FInputActionInstance& Instance)
{
UNakatomiCMC* cmc = GetCharacterMovementComponent();
if (cmc)
if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
{
cmc->DisableSlide();
}