Move cmc to if statement
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d758272d9d
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368575b715
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@ -280,9 +280,7 @@ void APlayerCharacter::QuitCallback(const FInputActionInstance& Instance)
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void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance)
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{
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UNakatomiCMC* cmc = GetCharacterMovementComponent();
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if (cmc)
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if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
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{
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cmc->EnableSprint();
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}
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@ -290,9 +288,7 @@ void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance
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void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance)
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{
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UNakatomiCMC* cmc = GetCharacterMovementComponent();
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if (cmc)
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if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
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{
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cmc->DisableSprint();
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}
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@ -483,9 +479,7 @@ void APlayerCharacter::BeginAimDownSightsCallback(const FInputActionInstance& In
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{
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IsADS = true;
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UNakatomiCMC* cmc = GetCharacterMovementComponent();
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if (cmc)
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if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
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{
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cmc->EnableAds();
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}
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@ -511,9 +505,7 @@ void APlayerCharacter::EndAimDownSightsCallback(const FInputActionInstance& Inst
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{
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IsADS = false;
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UNakatomiCMC* cmc = GetCharacterMovementComponent();
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if (cmc)
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if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
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{
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cmc->DisableAds();
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}
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@ -548,9 +540,7 @@ void APlayerCharacter::PauseCallback(const FInputActionInstance& Instance)
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void APlayerCharacter::BeginCrouchCallback(const FInputActionInstance& Instance)
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{
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UNakatomiCMC* cmc = GetCharacterMovementComponent();
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if (cmc)
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if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
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{
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cmc->EnableCrouch();
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}
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@ -558,9 +548,7 @@ void APlayerCharacter::BeginCrouchCallback(const FInputActionInstance& Instance)
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void APlayerCharacter::EndCrouchCallback(const FInputActionInstance& Instance)
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{
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UNakatomiCMC* cmc = GetCharacterMovementComponent();
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if (cmc)
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if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
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{
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cmc->DisableCrouch();
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}
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@ -568,9 +556,7 @@ void APlayerCharacter::EndCrouchCallback(const FInputActionInstance& Instance)
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void APlayerCharacter::BeginSlideCallback(const FInputActionInstance& Instance)
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{
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UNakatomiCMC* cmc = GetCharacterMovementComponent();
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if (cmc)
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if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
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{
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cmc->EnableSlide();
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}
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@ -578,9 +564,7 @@ void APlayerCharacter::BeginSlideCallback(const FInputActionInstance& Instance)
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void APlayerCharacter::EndSlideCallback(const FInputActionInstance& Instance)
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{
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UNakatomiCMC* cmc = GetCharacterMovementComponent();
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if (cmc)
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if (UNakatomiCMC* cmc = GetCharacterMovementComponent())
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{
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cmc->DisableSlide();
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}
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