Add Unhovered Sound Stuff
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71889f9578
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2981ca4f79
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@ -13,37 +13,45 @@ void UMainMenuUIWidget::NativeConstruct()
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if (NewGameButton)
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if (NewGameButton)
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{
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{
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NewGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameButtonOnClicked);
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NewGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameButtonOnClicked);
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NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
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NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
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NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameTextBlockHoveredDelegate);
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NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameTextBlockHoveredDelegate);
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NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameTextBlockUnhoveredDelegate);
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NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameTextBlockUnhoveredDelegate);
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NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayUnhoveredSound);
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}
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}
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if (LoadGameButton)
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if (LoadGameButton)
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{
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{
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LoadGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameButtonOnClicked);
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LoadGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameButtonOnClicked);
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LoadGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
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LoadGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
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LoadGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameTextBlockHoveredDelegate);
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LoadGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameTextBlockHoveredDelegate);
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LoadGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameTextBlockUnhoveredDelegate);
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LoadGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameTextBlockUnhoveredDelegate);
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LoadGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayUnhoveredSound);
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}
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}
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if (OptionsButton)
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if (OptionsButton)
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{
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{
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OptionsButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsButtonOnClicked);
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OptionsButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsButtonOnClicked);
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OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
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OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
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OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsTextBlockHoveredDelegate);
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OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsTextBlockHoveredDelegate);
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OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsTextBlockUnhoveredDelegate);
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OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsTextBlockUnhoveredDelegate);
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OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayUnhoveredSound);
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}
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}
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if (QuitButton)
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if (QuitButton)
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{
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{
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QuitButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitButtonOnClicked);
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QuitButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitButtonOnClicked);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitTextBlockHoveredDelegate);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitTextBlockHoveredDelegate);
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QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitTextBlockUnhoveredDelegate);
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QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitTextBlockUnhoveredDelegate);
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QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayUnhoveredSound);
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}
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}
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if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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@ -22,3 +22,11 @@ void UNakatomiInteractiveWidget::SetTextBlockUnhovered(UTextBlock* TextBlock)
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{
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{
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TextBlock->SetColorAndOpacity(FSlateColor(ButtonUnhoveredTextColor));
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TextBlock->SetColorAndOpacity(FSlateColor(ButtonUnhoveredTextColor));
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}
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}
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void UNakatomiInteractiveWidget::PlayUnhoveredSound()
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{
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if (ButtonUnhoveredSound)
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{
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UGameplayStatics::PlaySound2D(GetWorld(), ButtonUnhoveredSound);
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}
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}
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@ -26,6 +26,9 @@ public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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FLinearColor ButtonUnhoveredTextColor = {1, 1, 1, 1};
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FLinearColor ButtonUnhoveredTextColor = {1, 1, 1, 1};
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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USoundBase* ButtonUnhoveredSound;
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protected:
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protected:
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UFUNCTION()
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UFUNCTION()
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void PlayHoveredSound();
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void PlayHoveredSound();
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@ -35,5 +38,8 @@ protected:
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UFUNCTION()
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UFUNCTION()
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void SetTextBlockUnhovered(UTextBlock* TextBlock);
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void SetTextBlockUnhovered(UTextBlock* TextBlock);
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UFUNCTION()
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void PlayUnhoveredSound();
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};
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};
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