Add Unhovered Sound Stuff
This commit is contained in:
parent
71889f9578
commit
2981ca4f79
|
@ -13,37 +13,45 @@ void UMainMenuUIWidget::NativeConstruct()
|
||||||
if (NewGameButton)
|
if (NewGameButton)
|
||||||
{
|
{
|
||||||
NewGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameButtonOnClicked);
|
NewGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameButtonOnClicked);
|
||||||
|
|
||||||
NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
|
NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
|
||||||
NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameTextBlockHoveredDelegate);
|
NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameTextBlockHoveredDelegate);
|
||||||
|
|
||||||
NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameTextBlockUnhoveredDelegate);
|
NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::NewGameTextBlockUnhoveredDelegate);
|
||||||
|
NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayUnhoveredSound);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (LoadGameButton)
|
if (LoadGameButton)
|
||||||
{
|
{
|
||||||
LoadGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameButtonOnClicked);
|
LoadGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameButtonOnClicked);
|
||||||
|
|
||||||
LoadGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
|
LoadGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
|
||||||
LoadGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameTextBlockHoveredDelegate);
|
LoadGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameTextBlockHoveredDelegate);
|
||||||
|
|
||||||
LoadGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameTextBlockUnhoveredDelegate);
|
LoadGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::LoadGameTextBlockUnhoveredDelegate);
|
||||||
|
LoadGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayUnhoveredSound);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (OptionsButton)
|
if (OptionsButton)
|
||||||
{
|
{
|
||||||
OptionsButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsButtonOnClicked);
|
OptionsButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsButtonOnClicked);
|
||||||
|
|
||||||
OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
|
OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
|
||||||
OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsTextBlockHoveredDelegate);
|
OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsTextBlockHoveredDelegate);
|
||||||
|
|
||||||
OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsTextBlockUnhoveredDelegate);
|
OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::OptionsTextBlockUnhoveredDelegate);
|
||||||
|
OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayUnhoveredSound);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (QuitButton)
|
if (QuitButton)
|
||||||
{
|
{
|
||||||
QuitButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitButtonOnClicked);
|
QuitButton->OnClicked.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitButtonOnClicked);
|
||||||
|
|
||||||
QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
|
QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayHoveredSound);
|
||||||
QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitTextBlockHoveredDelegate);
|
QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitTextBlockHoveredDelegate);
|
||||||
|
|
||||||
QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitTextBlockUnhoveredDelegate);
|
QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::QuitTextBlockUnhoveredDelegate);
|
||||||
|
QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuUIWidget::PlayUnhoveredSound);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
|
if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
|
||||||
|
|
|
@ -22,3 +22,11 @@ void UNakatomiInteractiveWidget::SetTextBlockUnhovered(UTextBlock* TextBlock)
|
||||||
{
|
{
|
||||||
TextBlock->SetColorAndOpacity(FSlateColor(ButtonUnhoveredTextColor));
|
TextBlock->SetColorAndOpacity(FSlateColor(ButtonUnhoveredTextColor));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void UNakatomiInteractiveWidget::PlayUnhoveredSound()
|
||||||
|
{
|
||||||
|
if (ButtonUnhoveredSound)
|
||||||
|
{
|
||||||
|
UGameplayStatics::PlaySound2D(GetWorld(), ButtonUnhoveredSound);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -26,6 +26,9 @@ public:
|
||||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
|
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
|
||||||
FLinearColor ButtonUnhoveredTextColor = {1, 1, 1, 1};
|
FLinearColor ButtonUnhoveredTextColor = {1, 1, 1, 1};
|
||||||
|
|
||||||
|
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
|
||||||
|
USoundBase* ButtonUnhoveredSound;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
UFUNCTION()
|
UFUNCTION()
|
||||||
void PlayHoveredSound();
|
void PlayHoveredSound();
|
||||||
|
@ -36,4 +39,7 @@ protected:
|
||||||
UFUNCTION()
|
UFUNCTION()
|
||||||
void SetTextBlockUnhovered(UTextBlock* TextBlock);
|
void SetTextBlockUnhovered(UTextBlock* TextBlock);
|
||||||
|
|
||||||
|
UFUNCTION()
|
||||||
|
void PlayUnhoveredSound();
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue