diff --git a/Source/Nakatomi/PlayerCharacter.cpp b/Source/Nakatomi/PlayerCharacter.cpp index 2c2a65a..bd2e286 100644 --- a/Source/Nakatomi/PlayerCharacter.cpp +++ b/Source/Nakatomi/PlayerCharacter.cpp @@ -43,6 +43,8 @@ APlayerCharacter::APlayerCharacter() UCharacterMovementComponent* CharacterMovementComponent = GetCharacterMovement(); CharacterMovementComponent->AirControl = 1.0f; CharacterMovementComponent->bOrientRotationToMovement = true; + + this->Tags.Add(FName("Player")); } // Called when the game starts or when spawned @@ -52,6 +54,12 @@ void APlayerCharacter::BeginPlay() DefaultMovementSpeed = GetCharacterMovement()->MaxWalkSpeed; SetInventoryToDefault(); + + if (!this->ActorHasTag(FName("Player"))) + { + this->Tags.Add(FName("Player")); + } + } // Called every frame