Add Niagara to build dependency modules

This commit is contained in:
baz 2024-03-07 02:09:04 +00:00
parent 633c66ff6f
commit 2470daa098
1 changed files with 1 additions and 1 deletions

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@ -11,7 +11,7 @@ public class Nakatomi : ModuleRules
PublicDependencyModuleNames.AddRange(new[] PublicDependencyModuleNames.AddRange(new[]
{ {
"Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "FieldSystemEngine", "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "FieldSystemEngine",
"GeometryCollectionEngine", "UMG", "AIModule", "GameplayTasks", "NavigationSystem" "GeometryCollectionEngine", "UMG", "AIModule", "GameplayTasks", "NavigationSystem", "Niagara"
}); });
PrivateDependencyModuleNames.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { });