Add methods to set and remove options menu from viewport
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122c3998fd
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@ -59,53 +59,65 @@ void UOptionsUIWidget::NativeConstruct()
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}
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}
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void UOptionsUIWidget::SetReturnScreen(UUserWidget* userWidget)
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{
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if (userWidget)
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{
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PreviousScreen = userWidget;
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}
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}
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void UOptionsUIWidget::BackButtonOnClicked()
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{
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// TODO: Implement Functionality
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GEngine->GameUserSettings->SaveSettings();
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GEngine->GameUserSettings->ApplySettings(true);
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this->RemoveFromParent();
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PreviousScreen->AddToViewport();
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}
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void UOptionsUIWidget::ResetToDefaultsButtonOnClicked()
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{
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GEngine->GameUserSettings->SetToDefaults(); // :)
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GEngine->GameUserSettings->SaveSettings();
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GEngine->GameUserSettings->ApplySettings(true);
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}
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void UOptionsUIWidget::OnResolutionSelectorChanged()
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{
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FIntPoint screenResolution = GEngine->GameUserSettings->GetDesktopResolution();
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float widthScale = screenResolution.Y / screenResolution.X;
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float widthScale = static_cast<float>(screenResolution.X) / static_cast<float>(screenResolution.Y);
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switch (GEngine->GameUserSettings->GetScreenResolution().Y)
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{
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case 480:
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screenResolution.Y = 480;
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break;
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case 720:
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screenResolution.Y = 720;
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break;
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case 1080:
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case 720:
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screenResolution.Y = 1080;
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break;
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case 1440:
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case 1080:
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screenResolution.Y = 1440;
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break;
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case 2160:
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case 1440:
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screenResolution.Y = 2160;
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break;
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case 2160:
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screenResolution.Y = 480;
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break;
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default:
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GEngine->GameUserSettings->SetScreenResolution(FIntPoint(1920, 1080));
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screenResolution.Y = 1080;
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}
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screenResolution.X = widthScale * screenResolution.Y;
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GEngine->GameUserSettings->SetScreenResolution(screenResolution);
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if (ResolutionTextBlock)
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{
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ResolutionTextBlock->SetText(FText::AsNumber(screenResolution.Y));
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}
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GEngine->GameUserSettings->SaveSettings();
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GEngine->GameUserSettings->ApplySettings(true);
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}
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void UOptionsUIWidget::OnFullscreenCheckboxChanged(bool bIsChecked)
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@ -119,17 +131,17 @@ void UOptionsUIWidget::OnFullscreenCheckboxChanged(bool bIsChecked)
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GEngine->GameUserSettings->SetFullscreenMode(EWindowMode::Windowed);
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}
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GEngine->GameUserSettings->SaveSettings();
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GEngine->GameUserSettings->ApplySettings(true);
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}
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void UOptionsUIWidget::OnVsyncCheckboxChanged(bool bIsChecked)
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{
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GEngine->GameUserSettings->SetVSyncEnabled(bIsChecked);
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GEngine->GameUserSettings->SaveSettings();
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GEngine->GameUserSettings->ApplySettings(true);
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}
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void UOptionsUIWidget::OnDynamicResolutionCheckboxChanged(bool bIsChecked)
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{
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GEngine->GameUserSettings->SetDynamicResolutionEnabled(bIsChecked);
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GEngine->GameUserSettings->SaveSettings();
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GEngine->GameUserSettings->ApplySettings(true);
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}
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@ -39,9 +39,15 @@ public:
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* ResetToDefaultsButton;
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private:
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UUserWidget* PreviousScreen;
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public:
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virtual void NativeConstruct() override;
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void SetReturnScreen(UUserWidget* userWidget);
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private:
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UFUNCTION()
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@ -62,8 +62,10 @@ void UPauseUIWidget::OptionsButtonOnClicked()
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// TODO: Implement Functionality
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if (OptionsMenuWidget)
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{
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currentOptionsMenuWidget = CreateWidget<UUserWidget>(GetWorld(), OptionsMenuWidget);
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currentOptionsMenuWidget = CreateWidget<UOptionsUIWidget>(GetWorld(), OptionsMenuWidget);
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currentOptionsMenuWidget->AddToViewport();
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currentOptionsMenuWidget->SetReturnScreen(this);
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this->RemoveFromParent();
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}
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}
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@ -3,6 +3,7 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "OptionsUIWidget.h"
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#include "Blueprint/UserWidget.h"
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#include "Components/Button.h"
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#include "PauseUIWidget.generated.h"
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@ -35,7 +36,7 @@ public:
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TSubclassOf<class UUserWidget> OptionsMenuWidget;
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private:
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UUserWidget* currentOptionsMenuWidget;
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UOptionsUIWidget* currentOptionsMenuWidget;
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public:
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virtual void NativeConstruct() override;
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