Update UPROPERTY values for ImpulseForce and ImpulseAngle

This commit is contained in:
baz 2023-09-20 01:56:56 +01:00
parent 60bf490f8a
commit 19d452be5c
1 changed files with 3 additions and 3 deletions

View File

@ -13,13 +13,13 @@ class NAKATOMI_API AThrowable : public AExplosiveActor
public: public:
UPROPERTY(meta = (ClampMin = "0.0")) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, meta = (ClampMin = "0.0"))
float ImpulseForce = 10000.f; float ImpulseForce = 10000.f;
UPROPERTY(meta = (ClampMin = "0.0", ClampMax = "1.0")) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, meta = (ClampMin = "0.0", ClampMax = "1.0"))
float ImpulseAngle = 0.5f; float ImpulseAngle = 0.5f;
private: protected:
UPROPERTY() UPROPERTY()
USphereComponent* SphereComponent; USphereComponent* SphereComponent;