Create virtual functions for `CalculateHits` and `ProcessHits` in `NakatomiCharacter`
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@ -207,3 +207,11 @@ int ANakatomiCharacter::GetCurrentInventorySlot()
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{
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{
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return CurrentInventorySlot;
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return CurrentInventorySlot;
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}
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}
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void ANakatomiCharacter::CalculateHits(TArray<FHitResult>* hits)
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{
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}
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void ANakatomiCharacter::ProcessHits(TArray<FHitResult>* hits)
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{
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}
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@ -78,4 +78,8 @@ public:
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void SetCurrentWeapon(AWeapon* weapon);
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void SetCurrentWeapon(AWeapon* weapon);
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int GetCurrentInventorySlot();
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int GetCurrentInventorySlot();
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virtual void CalculateHits(TArray<FHitResult>* hits);
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virtual void ProcessHits(TArray<FHitResult>* hits);
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};
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};
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