Create SaveGameEntryUserWidget
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "../UI/SaveGameEntryUserWidget.h"
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void USaveGameEntryUserWidget::NativeConstruct()
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{
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Super::NativeConstruct();
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if (LoadSaveButton)
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{
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LoadSaveButton->OnClicked.AddUniqueDynamic(this, &USaveGameEntryUserWidget::LoadSaveButtonOnClicked);
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LoadSaveButton->OnClicked.AddUniqueDynamic(this, &USaveGameEntryUserWidget::PlayClickedSound);
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LoadSaveButton->OnHovered.AddUniqueDynamic(this, &USaveGameEntryUserWidget::LoadSaveButtonHoveredDelegate);
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LoadSaveButton->OnHovered.AddUniqueDynamic(this, &USaveGameEntryUserWidget::PlayHoveredSound);
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LoadSaveButton->OnUnhovered.AddUniqueDynamic(this, &USaveGameEntryUserWidget::LoadSaveButtonUnhoveredDelegate);
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LoadSaveButton->OnUnhovered.AddUniqueDynamic(this, &USaveGameEntryUserWidget::PlayUnhoveredSound);
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}
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}
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void USaveGameEntryUserWidget::SetSaveInfo()
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{
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}
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void USaveGameEntryUserWidget::LoadSaveButtonOnClicked()
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{
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}
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void USaveGameEntryUserWidget::LoadSaveButtonHoveredDelegate()
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{
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SetTextBlockHovered(PlayerNameTextBlock);
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SetTextBlockHovered(CurrentLevelTextBlock);
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SetTextBlockHovered(DateTimeSavedTextBlock);
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}
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void USaveGameEntryUserWidget::LoadSaveButtonUnhoveredDelegate()
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{
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SetTextBlockUnhovered(PlayerNameTextBlock);
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SetTextBlockUnhovered(CurrentLevelTextBlock);
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SetTextBlockUnhovered(DateTimeSavedTextBlock);
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}
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "NakatomiInteractiveWidget.h"
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#include "Components/Button.h"
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#include "SaveGameEntryUserWidget.generated.h"
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/**
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*
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*/
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UCLASS()
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class NAKATOMI_API USaveGameEntryUserWidget : public UNakatomiInteractiveWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* LoadSaveButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* PlayerNameTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* CurrentLevelTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* DateTimeSavedTextBlock;
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public:
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virtual void NativeConstruct() override;
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UFUNCTION()
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void SetSaveInfo();
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private:
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UFUNCTION()
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void LoadSaveButtonOnClicked();
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UFUNCTION()
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void LoadSaveButtonHoveredDelegate();
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UFUNCTION()
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void LoadSaveButtonUnhoveredDelegate();
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};
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