Remove unnecessary check in TaskGetLocationNearLocation
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@ -17,7 +17,7 @@ EBTNodeResult::Type UTaskGetLocationNearLocation::ExecuteTask(UBehaviorTreeCompo
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auto NavigationSystem = FNavigationSystem::GetCurrent<UNavigationSystemV1>(GetWorld());
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auto NavigationSystem = FNavigationSystem::GetCurrent<UNavigationSystemV1>(GetWorld());
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FVector SourceLocation = BlackboardComponent->GetValueAsVector(SourceLocationKey.SelectedKeyName);
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FVector SourceLocation = BlackboardComponent->GetValueAsVector(SourceLocationKey.SelectedKeyName);
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if (BlackboardComponent && NavigationSystem && SourceLocation != FVector::ZeroVector)
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if (NavigationSystem && SourceLocation != FVector::ZeroVector)
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{
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{
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double Distance = -1.0;
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double Distance = -1.0;
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FNavLocation NavLocation;
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FNavLocation NavLocation;
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