Assign NakatomiCMC in BeginPlay and add getter
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@ -25,6 +25,8 @@ void ANakatomiCharacter::BeginPlay()
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Super::BeginPlay();
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Super::BeginPlay();
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SetInventoryToDefault();
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SetInventoryToDefault();
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NakatomiCMC = Cast<UNakatomiCMC>(GetCharacterMovement());
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}
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}
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// Called every frame
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// Called every frame
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@ -237,6 +239,11 @@ void ANakatomiCharacter::PushThrowableToInventory(TSubclassOf<AThrowable> Throwa
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}
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}
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}
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}
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UNakatomiCMC* ANakatomiCharacter::GetCharacterMovementComponent()
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{
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return NakatomiCMC;
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}
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void ANakatomiCharacter::CalculateHits(TArray<FHitResult>* hits)
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void ANakatomiCharacter::CalculateHits(TArray<FHitResult>* hits)
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{
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{
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}
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}
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@ -104,6 +104,8 @@ public:
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void PushThrowableToInventory(TSubclassOf<AThrowable> Throwable);
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void PushThrowableToInventory(TSubclassOf<AThrowable> Throwable);
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UNakatomiCMC* GetCharacterMovementComponent();
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protected:
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protected:
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virtual void CalculateHits(TArray<FHitResult>* hits);
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virtual void CalculateHits(TArray<FHitResult>* hits);
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