Nakatomi/Source/Nakatomi/PauseUIWidget.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "Components/Button.h"
#include "Components/VerticalBox.h"
#include "PauseUIWidget.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API UPauseUIWidget : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UVerticalBox* VerticalBox;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UButton* ResumeButton;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UButton* OptionsButton;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UButton* SaveButton;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UButton* QuitButton;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* ExitGameButton;
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public:
virtual void NativeConstruct() override;
private:
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UFUNCTION()
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void ResumeButtonOnClicked();
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UFUNCTION()
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void OptionsButtonOnClicked();
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UFUNCTION()
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void SaveButtonOnClicked();
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UFUNCTION()
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void QuitButtonOnClicked();
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UFUNCTION()
void ExitGameButtonOnClicked();
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};