Nakatomi/Source/Nakatomi/StoreActorLocationTask.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTTaskNode.h"
#include "StoreActorLocationTask.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API UStoreActorLocationTask : public UBTTaskNode
{
GENERATED_BODY()
private:
UPROPERTY()
UBehaviorTreeComponent* behaviourTreeOwner = nullptr;
UPROPERTY(EditAnywhere, Meta = (AllowPrivateAccess = "true"))
FBlackboardKeySelector TargetActor;
UPROPERTY(EditAnywhere, Meta = (AllowPrivateAccess = "true"))
FBlackboardKeySelector TargetActorLocation;
public:
UStoreActorLocationTask();
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override;
virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& owner, uint8* memory) override;
};