Nakatomi/Source/NakatomiEditor.Target.cs

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2022-12-08 03:40:24 +01:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class NakatomiEditorTarget : TargetRules
{
public NakatomiEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
ExtraModuleNames.Add("Nakatomi");
}
}