Nakatomi/Source/NakatomiEditor.Target.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NakatomiEditorTarget : TargetRules
{
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public NakatomiEditorTarget(TargetInfo Target) : base(Target)
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{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
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ExtraModuleNames.Add("Nakatomi");
}
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}