Nakatomi/Source/Nakatomi/EnemyHealthComponent.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "HealthComponent.h"
#include "EnemyHealthComponent.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API UEnemyHealthComponent : public UHealthComponent
{
GENERATED_BODY()
protected:
virtual void BeginPlay() override;
virtual void TakeDamage(AActor* damagedActor, float damage, const UDamageType* damageType, AController* instigatedBy, AActor* damageCauser) override;
};